![]() In other words, the Rome 2 engine simply does not allow such incorporation, so stop asking me to do it or make them yourselves. This means that if you conquer the entire map as Macedon (for example) all those cities, including my modded minor cities, become Greek eventually.Īs with any further gameplay elements: "If I could, I would, but I can't, so I shan't". The threshold I am planning is actually 25%, 45%, 65% and 85% culture. At 90% threshold, all Roman city models in Italia will be completely converted to Barbarian models. At 50% more of the buildings have barbaric models. However, after ~20 or so turns when at the Celtic culture 25% threshold, you see some buildings in each of the cities become Barbarian ones. So if Italia is taken over by the Gauls, then for the first 10-12 turns when Latin culture is still dominant, you still see Roman cities. FUTURE WORK (version 5) > I am working on adding a script in which the towns slowly convert (section by section) depending on the culture. ![]()
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